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Angel

Holy support and battlefield manipulator. Calls down lightning, blesses allies with absorption and resistance, and forces enemies to focus on her with a binding taunt.

Private Holy Supernatural
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At a glance
30
Max Health
15
Hearts
Holy
Holyness
Yes
Supernatural
Chat prefix: [Angel]  ยท  Colour code: &e (yellow)
Passives & identity

Angels' passive identity is defensive: half damage from non-combat hazards keeps them alive in environments that would shred a frailer race. Their kit emphasises buffing other holy-aligned players over raw damage output.

Abilities
Holy Smite Active
Calls 3 lightning bolts on the target's location. If the target is Unholy, fires 2 additional bolts for a total of 5. Pure burst damage with bonus against Unholy races (Vampire, Necromancer).
Holy Blessing Active
Grants the target Absorption IV for 20 seconds and Resistance II for 20 seconds. Stacked together this is roughly 8 absorption hearts plus 40% damage reduction, the strongest single-cast defensive buff in the plugin.
Wings Active
Grants the target Slow Falling II for 20 seconds. Practical mobility, combos with high-altitude attacks or escapes.
Taunt Active
Applies a 30-second taunt on a target. While taunted, the affected player is mechanically nudged toward attacking the Angel, useful for pulling threat off allies. Cannot be re-applied if the target already has an active taunt.
Summon Animal Summon
Spawns a random vanilla passive animal (cow, pig, sheep, chicken, etc.) at the target's location. Lower-stakes summon than the combat-focused races' equivalents, flavoured as the Angel calling life into the world.
Combat profile

Damage dealt

  • 0.5ร— incoming damage from environmental sources (lava, drowning, suffocation, etc.), Angels naturally weather environmental punishment.

Damage taken

  • No race-specific outbound damage multipliers, Angels rely on burst utility and crowd control rather than raw melee power.