Priest

The plugin's anti-Supernatural class. Mortal (NOT Supernatural), Holy-aligned, and built around abilities that only target the Supernatural, banish them, drain them, exorcise them back to Human.

Private Holy Mortal
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At a glance
16
Max Health
8
Hearts
Holy
Holyness
No
Supernatural
Chat prefix: [Priest]  ·  Colour code: &e (yellow)
Passives & identity

The Priest is the only race with a comprehensive anti-Supernatural targeting filter baked into its kit. Half its abilities refuse to target non-Supernaturals at all (Banish, Drain, Exorcise) and the other half work the other way around, they only target mortals (HealHuman, GuardianAngel). This makes the Priest a designated counter-class to half the roster, but useless if the server has no Supernaturals running around.

Abilities
Banish Active
Teleports a Supernatural target to the server's pre-configured banish location. Refuses to target non-Supernaturals; refuses to fire if no banish location has been set by an admin.
Exorcise Active
Forcibly converts a Supernatural target back to Human and immediately collects any active bounty on them. The plugin's only race-removal mechanic, and a Priest's most rewarding combat tool.
Drain Active
Strips 40% of a Supernatural target's Magic pool (target keeps 60%). Refuses to target non-Supernaturals or anyone with no magic remaining. Soft-counter against magic-heavy races mid-fight.
Heal Human Active
Heals a non-Supernatural target by a random amount between 0 and 5 hearts. Refuses to target Supernaturals or full-health players. The race's only positive-utility ability for fellow mortals.
Guardian Angel Active
Adds a non-Supernatural target to the Guardian Angel list: a persistent protective effect handled by a separate listener. Refuses to target Supernaturals; refuses to re-apply if already protected.
Cure Recruiting
Creates a Cure item in the target's inventory, used for cleansing certain race-effect statuses. Not a recruiting-conversion item like the others; more of a remedy.
Holy Book Recruiting
Creates a Holy Book item in the target's inventory, the recruiting item that turns whoever reads it into a Priest. Subject to the server-wide recruiting-item limit.
Combat profile

Damage dealt

  • 2.5× damage against any Supernatural target (Vampire, Werewolf, Ghoul, Demon, Angel, Siren).
  • 10% chance to ignite a Supernatural target on hit (100-tick fire).
  • 12.5% chance to ignite any standard hostile mob on hit.

Damage taken

  • No race-specific defensive multipliers, the Priest is fragile (16 max HP) and trades durability for anti-Supernatural offence.
Design notes

Priests sit interestingly across the Supernatural / mortal line: they're Holy and bonus-damage Supernaturals like a holy class should, but they themselves are not Supernatural: meaning Vampire bites and similar conversion attempts target them like any other human.