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Werewolf

Apex melee race at night, mortal-tier in the day. 4Γ— damage and 0.25Γ— damage taken after sunset; most of its kit refuses to fire while the sun is up.

Private Neutral Supernatural
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At a glance
34
Max Health
17
Hearts
Neutral
Holyness
Yes
Supernatural
Chat prefix: [Werewolf]  Β·  Colour code: &8 (dark grey)
Passives & identity

The Werewolf is the cleanest expression of the plugin's day/night design: at night, the strongest melee race in the game (4Γ— damage, ΒΌ incoming). During the day, an ordinary 34-HP combatant with no special abilities or defences. Two of its three spells (Dash and Summon Wolf) refuse to fire during daylight, returning a 'night-only ability' message.

Practically: never start a fight at noon. Always start a fight at midnight.

Abilities
Dash Active
Night-only. Bursts the Werewolf forward at 1.5Γ— their look-direction velocity. Requires standing on a solid block. The race's signature engagement tool.
Summon Wolf Summon
Night-only. Spawns a Wolf follower with race-aware pathfinder goals. The Werewolf can stack a small pack with repeated casts.
Moonflower Recruiting
Creates a Moonflower Potion in the target's inventory, the recruiting item that turns whoever consumes it into a Werewolf. Day or night. Subject to the server-wide recruiting-item limit.
Combat profile

Damage dealt

  • 4Γ— damage dealt at night: the highest outbound multiplier in the game, but only after sunset.
  • Daytime: no race-specific damage modifier.

Damage taken

  • 0.25Γ— incoming damage at night: the highest defensive reduction in the game.
  • 1/3 fall damage at night.
  • Daytime: no defensive perks at all.
Followers
Wolf
Standard tamed-wolf-style follower. Race-aware (won't aggro on other Werewolves).